Non-Crate to Drop: The Shift in Rocket League’s In-Game Item Terminology

Rocket League, the renowned car-based soccer video game has seen its fair share of object evolution over the years. One such expression that has lingered is “Non-Crate,” which refers to items that were procured through a different mechanism before the introduction of blueprints. In this write-up, we dive into the understanding of NCE Rocket League, revealing its origins and shedding light on the changing landscape of in-game items.

Unraveling the Origins of NCE Rocket League

To understand the importance of NCE Rocket League (, we need to go back to 2016 when Psyonix introduced “Crates” into the game. These crates necessitated a purchased “key” to unlock, resulting in a vibrant trading community and a system where certain objects were in high demand. Meanwhile, Uncommon, Rare, and Very Rare items were only able to be obtained randomly after concluding a match, with loot acting as the primary method of acquisition.

Unpacking the Advancements of v1.50 and the Blueprint Update

With the release of version 1.50, Psyonix incorporated meaningful changes to obtaining items. The game transitioned from random drops to a system based on progressing in levels, making sure players received items at regular intervals. However, it wasn’t until the “Blueprint Update” in late 2019 that randomized crates were wholly substituted with blueprints. Items not obtained through crates remained a component of the game, maintaining the label due to its shortness compared to “Non-Blueprint.”

The Arrival of Rocket Pass and Drops

The month of September of a subsequent year marked the introduction of the Rocket Pass, bringing forth a new way to get items. Instead of receiving free items after every level up, players now had to rely on “Drops.” These Drops, resembling of the original crate system, could be obtained through particular Rocket Pass levels or by completing Rocket Pass challenges. Accessing Drops required player engagement and retained the familiar animation associated with crates.

Unveiling the Nomenclature: Non-Crate or Drop Items in NCE Rocket League

While the term “Non-Crate” continues, it could be opportune for the Rocket League community to accept a more precise description, such as “Drop Items.” With crates long gone from the game, the association with unavailable items may cause confusion among newer players. By embracing a term that aligns with the current mechanics, players can easily understand the attributes of these items and traverse the in-game economy more efficiently.

Summing Up Main Takeaways in the Final Section

The world of Rocket League’s in-game items has witnessed significant changes since the introduction of loot crates, resulting in the term “Non-Crate” that remains in use today. As blueprints replaced loot crates and the Rocket Pass introduced Drops, the significance of NCE Rocket League has evolved. It’s time to shed the obsolete term and accept “Drop Items” to accurately represent the present state of the game. By comprehending this language, players can fully engage in the vibrant world of Rocket League’s item acquisition.

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