Rocket League, the renowned car-based soccer video game has seen its fair share of item evolution over the years. One such expression that persists is “Non-Crate,” which refers to objects that were obtained through a different mechanism before the implementation of blueprints. In this write-up, we delve into the significance of NCE Rocket League, uncovering its origins and bringing to light on the changing scenario of in-game items.
Exploring the Beginnings of NCE Rocket League
To comprehend the relevance of NCE Rocket League, we need to go back to 2016 when Psyonix implemented “Crates” into the game. These crates required a purchased “key” to unlock, leading to a vibrant trading community and an ecosystem where certain objects were coveted. Meanwhile, Uncommon, Rare, and Very Rare objects could solely be obtained randomly after concluding a match, with rewards acting as the primary method of acquisition.
Analyzing the Evolutionary Journey of NCE Rocket League with v1.50 and the Blueprint Update
With the release of the latest update, Psyonix implemented significant alterations to obtaining items. The game transitioned from unpredictable item drops to a mechanism based on progressing in levels, item drops guaranteeing players received items at regular intervals. However, it wasn’t until the “Blueprint Update” in the latter part of 2019 that randomized crates were wholly substituted with item blueprints. Items not obtained through crates remained a component of the game, keeping the label due to its shortness compared to “Non-Blueprint.”
The Introduction of Rocket Pass and Drops
September of a subsequent year marked the introduction of the Rocket Pass, presenting a new way to get items. Instead of receiving free items after each level increase, players now had to rely on “Drops.” These Drops, evocative of the first crate system, could be acquired through particular Rocket Pass levels or by completing Rocket Pass challenges. Unlocking Drops required player interaction and retained the familiar animation associated with crates.
Non-Crate or Drop Items? NCE Rocket League’s Terminological Conundrum
While the term “Non-Crate” persists, it could be opportune for the Rocket League community to adopt a more accurate description, such as “Drop Items.” With crates long gone from the game, the association with non-existent items might confuse among newer players. By embracing a term that aligns with the current mechanics, players can readily understand the characteristics of these items and traverse the in-game economy more efficiently.
Concluding Statements and Important Discoveries
The world of Rocket League’s in-game items has experienced substantial changes since the introduction of crates, resulting in the term “Non-Crate” that remains in use at present. As item blueprints replaced crates and the Rocket Pass brought forth Drops, the meaning of NCE Rocket League has evolved. It’s time to shed the obsolete term and embrace “Drop Items” to precisely represent the present state of the game. By understanding this language, players can actively participate in the energetic world of Rocket League’s item acquisition.