Rocket League, the renowned vehicular soccer video game has seen its fair share of item evolution over the years. One such phrase that remains is “Non-Crate,” which denotes objects that were procured through a different mechanism before the introduction of blueprints. In this write-up, we delve into the meaning of NCE Rocket League, revealing its history and bringing to light on the changing scenario of in-game objects.
Tracing the Evolutionary Path of NCE Rocket League
To grasp the significance of NCE Rocket League, we must first travel back to 2016 when Psyonix introduced “Crates” into the game. These crates necessitated a purchased “key” to unlock, sparking a vibrant trading community and a system where certain items were in high demand. Meanwhile, Uncommon, Rare, and Very Rare objects were only able to be obtained randomly after finishing a match, with rewards acting as the primary method of acquisition.
Examining the Transformations in v1.50 and the Blueprint Update
With the release of version 1.50, Psyonix incorporated meaningful modifications to item acquisition. The game transitioned from random drops to a system based on progressing in levels, making sure players received items at regular intervals. However, it wasn’t until the “Blueprint Update” in the latter part of 2019 that loot crates were entirely replaced with item blueprints. Items not obtained through crates remained a part of the game, retaining the label due to its shortness compared to “Non-Blueprint.”
The Introduction of Rocket Pass and Drops
September of a subsequent year marked the arrival of the Rocket Pass, presenting a new way to obtain items. Instead of receiving free items after every level up, players now had to depend on “Drops (reviews over at RLItemDive.wordpress.com).” These Drops, resembling of the original crate system, could be obtained through designated Rocket Pass levels or by completing Rocket Pass challenges. Opening Drops required player engagement and retained the recognizable animation associated with loot crates.
Non-Crate or Drop Items? NCE Rocket League’s Terminological Conundrum
While the term “Non-Crate” persists, it could be opportune for the Rocket League community to embrace a more accurate description, such as “Drop Items.” With crates long gone from the game, the association with non-existent items may cause confusion among newer players. By taking on a term that aligns with the current mechanics, players can readily understand the attributes of these items and navigate the in-game economy more effectively.
Final Remarks and Observations Towards the Conclusion
The world of Rocket League’s in-game items has undergone noteworthy transformations since the introduction of crates, leading to the term “Non-Crate” that remains in use at present. As blueprints replaced loot crates and the Rocket Pass introduced Drops, the meaning of NCE Rocket League has evolved. It’s time to shed the archaic term and accept “Drop Items” to accurately represent the present state of the game. By grasping this vocabulary, players can completely immerse themselves in the dynamic world of Rocket League’s item acquisition.